Join Our Team
Associate Animator
Responsibilities:
Reporting to the Lead Animator, the Associate Animator is responsible for creating high-calibre, dramatic and action-oriented character animation while at the same time meeting production deadlines. The ideal candidate will have a good understanding of the principles of animation as they apply to video games.
Essential Functions:
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Follow Animation direction and guidance to hit the set quality standards
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Build relationships with Technical Animators, Designers and Programmers in order to best deliver your work while understanding technical constraints
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Work within the scheduled time allocated for your work following the priorities established by the Lead Animator
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Respond quickly to changing requirements and feedback
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Understand and follow best practices, production pipelines and workflows
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Keep your understanding and knowledge within Animation up-to-date with industry standards in this evolving field
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Optimise your work to adhere to the technical requirements of the game and the consoles use
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Check your work in-game and through regular playing help identify improvements, consistency and optimisations that can be made
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Correct animation bugs as entered in the database for example with weight perception problems, discontinuity of movement etc.
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Document and archive your work regularly
Preferred Qualifications:
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Good interpersonal and communication skills
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Good working knowledge of Animation techniques which can be applied to create good quality work
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Willingness to develop an understanding of how other disciplines interact with Animation
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Ability to work on animations from concept, through source and implement into engine
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Familiarity with data management software (such as Perforce) is desirable
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Good working knowledge of industry standard animation software such as 3DS Max, Maya and Motion Builder
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Knowledge of the video game industry and awareness of typical video game development processes is desirable
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Exposure to industry game engines, design toolsets and production pipelines is desirable
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Plus:
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Previous experience of working in a games industry internship or studio an advantage but not essential
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Experience in hand-keyed animation and motion capture is desirable
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