Join Our Team

Principal Game Systems Designer

Aspyr Media, Inc. got its start in Austin, TX by bringing the biggest PC gaming franchises such as Call of Duty, Sid Meier’s Civilization and Star Wars to Mac. 

Today, Aspyr finds the world’s best games and connects them to new audiences on all platforms. Aspyr brings best-in-class engineering, production and publishing teams to quickly broaden the reach of the industry’s best gaming experiences

Join the studio as we grow and work with some of the biggest studios in the world bringing different genres and games to market. 

Position Summary: 

Aspyr is seeking a Principal Game Systems Designer to design, execute, and iterate upon core game mechanics and non-combat systems in a highly-collaborative environment for an upcoming AAA Role-Playing Game. 


In this role, you will work closely with the Lead Designer, Combat Designers and Level Designers to create game systems that engage the Player and make them feel immersed and rewarded in a vibrant RPG world.


The ideal candidate will have proven experience in gameplay progression, balance, economy, non-combat systems and gameplay loops. They will also have a firm grasp of the importance of these systems interacting with one another, as well as how each of them is presented to the Player. 


Job Description:

Main Tasks and Responsibilities

  • Design, document, and iterate upon core game systems and gameplay loops

  • Design, maintain, and balance Player progression

  • Design, implement, and maintain in-game economy, itemization, and loot distribution

  • Non-combat Mini-Game design (lock-picking, hacking, etc)

  • Thoroughly document systems and provide tangible data to support proposed progression, economy, and loot distribution models

  • Work closely with Engineers to create the back-end systems and tools necessary to drive these Player-facing systems and their implementation

  • Own the Player's progression and experience; participate in frequent playtests and adapt to feedback throughout development

  • Collaborate and communicate with Engineers, Combat Designers, Level Designers, and Artists



Required Skills:

  • 5+ years game development experience in a Design role

  • At least 1 shipped title in a Senior-to-Lead Systems Design Role

  • Extensive knowledge and understanding of game progression, economy, and itemization

  • Familiarity with RPG game mechanics 

  • Analytical thinking that can break down high-concept design goals into smaller, tangible systems and interactions

  • Strong grasp of math and game balance

  • Strong, independent problem-solving and time-management skills

  • Strong technical writing and documentation skills

  • Ability to work collaboratively and adapt to feedback, design, and scope changes throughout development



Extra Credit

  • Experience with Unreal Engine

  • Experience with scripting languages (C++, C#, Lua, etc)

  • Knowledge of current industry trends with regards to gameplay systems and loops

  • Strong verbal communication skills

  • The ability to explain complex topics to non-technical teammates

  • Strong grasp on how to make complex game systems readable and understandable to the Player

  • Love of role-playing games and a grasp on the relationships between their many gameplay systems to enable Players to solve problems multiple ways


Aspyr Media is an EOE and M/F/D/V employer.